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SUF AIM

Artifical Intelligence Machine (acronym A.I.M., Механоиды in russian) is an open-world action RPG developed by russian SkyRiver studios and published by 1C Company. It was released in 2004 for Windows based computers. It did not have very ambicious ad campaign, so it was being sold mainly in Russia and Europe. The only legitimate way to get the game is by buying it's installation CD second-hand as it was not published on Steam or any similar site.

SynopsisEdit

The player is in a role of a mechmind, the first prototype of the so called "fifth generation". The player is then ordered to explore the world, undergo missions, travel between different sectors, all that while being monitored by the Super so he can enhance and later produce more fifth generation mechminds. The game has only one known ending where the player exits the Range (not the planet itself) and then decides if he wants to destroy what lies behind the Range's border and proceed to next level of intelligence, or if he wants to depart in a space shuttle to Earth. The whole story of A.I.M. 2 is then based on the first choice (it starts with the player being brought back to the Range), however it does not completely follow the continuity, becase at the end of A.I.M. (1) we can see that the player's mechmind turned into an insect-like creature, but at the beginning of A.I.M. 2, he is back into his mechmind form.

Read the full story of this game here.

Purchaseable thingsEdit

GlidersEdit

Glider S. Type Weight (kg)

Capacity  (kg)

Strength (units)

Repair (units/sec.)

Time to U-turn (sec.) Price (EC)
Hawk Hawk 1 basic 1000 1500 2800 3,00 15000
Scarab Scarab 1 cargo 1250 2250 2800 4,50 20000
Lightning Lightning 1 high-speed 750 1040 3600 4,50 23500
Piranha Piranha 1 attack 900 1250 3500 2,77 25000
Armadillo Armadillo 2 basic 2200 2800 10000 50 3,60 30000
Kite Kite 2 basic 2000 2000 3360 3,27 30000
Dissector Dissector 1 attack 900 1150 3400 1 2,57 40000
Mantis Mantis 2 attack 1700 1950 4200 2,77 40000
Scorpio Scorpio 2 attack 1400 3000 800 2,40 50000
Scarab2 Scarab-2 2 cargo 2300 4420 3360 5,14 55000
Ghost Ghost 2 attack 1560 1740 4165 3 2,69 60000
Lightning-2 Lightning-2 2 high-speed 1300 1250 4356 4,50 60000
Griffin Griffin 3 basic 3000 3600 3920 3,27 75000
Grizzly Grizzly 3 attack 2600 3300 4900 3,00 95000
Crab Crab 3 attack 3000 4000 4865 5 2,77 100000
Fang of death Fang of Death 2 attack 1800 2480 4165 15 2,57 100000
Tornado Tornado 3 attack 3200 4300 5075 2,57 110000
Tow glider Tow glider 3 cargo 3450 5865 3920 5,14 115000
Vortex Vortex 3 attack 3000 4000 6040 2,40 120000
Destroyer Destroyer 3 high-speed 2300 2350 5110 4,50 125000
Nightmare Nightmare 3 high-speed 2600 2700 4968 4 4,86 130000
Demon shadow Demon Shadow 3 attack 2700 3500 7000 3,27 135000
Nightmare Nightmare-2 3 high-speed 2700 3000 5076 4 4,74 150000
Grizzly-2 Grizzly-2 4 attack 4000 6000 5180 3,60 180000
Sword of destiny Sword of Destiny 4 attack 4200 5100 5100 3,27 190000
Predator Predator 4 attack 4100 6900 5215 3 3,27 200000
Hi-Loader Hi-Loader 4 cargo 5200 10800 4368 5 6,00 225000
Pheonix Phoenix 4 high-speed 3200 5100 5508 5,14 250000
Devil Wings Devil Wings 4 high-speed 3375 5625 5616 20 4,80 300000
Dragon Dragon 4 high-speed 3400 5100 5472 4,00 300000
Platform Platform 1 1000 9000 100000 6,00

ReactorsEdit

Reactor S. Generate energy Weight (kg)

Strength (units)

Price (EC)
Gluon reactor Gluon reactor

1

2

3

4

300

600

900

1200

200

400

600

900

200

300

400

500

2500

3500

7500

8000

Nucleon reactor Nucleon reactor

1

2

3

4

510

1020

1530

2380

320

640

960

1440

240

380

500

580

6000

12000

20000

30000

Meson reactor Meson reactor

1

2

3

4

750

1500

2250

3500

420

840

1260

1890

220

340

450

540

15000

24000

45000

70000

EnginesEdit

Reactor S. Thrust Power consumption Weight (kg)

Strength (units)

Price (EC)
Ion engine Ion engine

1

2

3

4

52

99

165

231

100

200

300

450

100

150

300

450

400

480

720

960

2700

5400

10000

15000

Plasma engine Plasma engine

1

2

3

4

63

119

198

277

150

300

450

675

110

220

330

495

460

552

828

1104

3500

7000

12000

25000

Annihilation engine Annihilation engine

1

2

3

4

74

139

231

323

200

400

600

900

130

260

390

585

520

624

936

1248

5000

10000

15000

30000

Vacuum engine Vacuum engine

1

2

3

4

95

178

297

416

350

400

1050

1575

200

400

600

900

560

200

1008

1344

8000

16000

25000

50000

ArmorEdit

Armor S. Weight (kg)

Strength (units)

Repair (units/sec.)

Price (EC)
Titanium armor Titanium armor

1

2

3

4

100

200

300

400

800

1200

1600

2400

1250

2500

4000

6000

Polymer armor Polymer armor

1

2

3

4

80

160

240

320

900

1350

1800

2700

3000

4500

8000

10000

Multi-organic armor Multi-organic armor

1

2

3

4

180

360

540

720

1000

1500

2000

3000

8

10

15

20

5000

7000

15000

20000

Tetra-molecular armor Tetra-molecular armor

1

2

3

4

150

300

450

600

1300

1950

2600

3900

5000

7000

12000

15000

Zero armor Zero armor

1

2

3

4

300

600

900

1200

1600

2400

3200

4800

15000

30000

50000

80000

Energy fieldEdit

Shield S. Power consum. Weight (kg)

Absorbation (units)

Strength (units)

Repair (units/sec.)

Price (EC)
Power-shield generator type-1 Power-shield generator type-1

1

2

3

4

20

30

40

60

20

40

60

80

30

36

45

60

500

750

1000

1500

10

15

20

30

750

1500

2500

4000

Power-shield generator type-2 Power-shield generator type-2

1

2

3

4

30

45

60

90

30

60

90

120

35

42

53

70

650

975

1300

1950

13

17

26

39

2500

4500

7500

12000

Power shield generator type-3 Power-shield generator type-3

1

2

3

4

40

60

80

120

50

100

150

200

40

48

60

80

800

1200

1600

2400

40

15

20

30

4000

8000

13000

18000

Power shield generator type-4 Power-shield generator type-4

1

2

3

4

50

75

100

150

100

200

300

400

50

60

75

100

1000

1500

2000

3000

25

50

60

75

12000

23000

32000

52000

EquipmentEdit

Equipment Activation Description
Accelerator Accelerator Automatically Increases the engine output.
Radiation protection Anti-missile defense system Manually Distracts incoming missiles.
Booster Booster Manually Temporarily increases the reactors power output.
Brake booster

Brake booster

Automatically Allows to stop faster.
Cryogenerator Cryogenerator Automatically Protects from high temperature.
Dispersing cover

Dispersing cover

Automatically Repels directional radiation.
Electro-magnetic stabilizer Electro-magnetic stabilizer Automatically Protects from electromagnetic abnormalities.
Energy converter Energy converter Automatically Converts parts of the consumed damage into energy.
Experimental device Experimental device Automatically Protects from damage of any anomalous zone, especially the unknown hazard.
Fuel expander Fuel expander Automatically Reduces the engines power consumption.
Jump concentrator Jump concentrator Automatically Allows to make higher jumps.
Increased power antigravity module

Increased power antigravity module

Automatically Increases cargo capacity.
Information analyzer Information analyzer Both Shows detailed informations on artificial objects. Needed for communicating with the Beholder.
Masking cover Masking cover Manually Makes the glider invisible.
Mobilizer Mobilizer Automatically Increases the reactors power output.
Quantum translator Quantum translator Automatically Allows to communicate with the First Ones and provides their positions on the map.
Radiation protection

Radiation protection

Automatically Protects from hazardous radiation.
Stasis generator Stasis generator Manually Creates a field arround the glider, isolating it from the outside world and has a time-speeding effect.
Wheel accelerator Wheel accelerator Automatically Decreases the time to U-turn.
Zero concentrator Zero concentrator Automatically Expands the zero armors capacities.

Light weaponsEdit

Weapon S. Impact type Power consum. Firing rate (rounds/min.) Damage (points) DPS Price (EC)
Impulse laser type-1 Impulse laser type-1 1 energy 180 600 30 300 1250
Plasma cannon Plasma cannon 1 molecular 130 300 60 300 1350
Ray laser type-1 Ray laser type-1 1 energy 320 800 25 333 2100
Impulse laser type-2 Impulse laser type-2 1 energy 120 700 100 583 2300
Nuclear cannon Nuclear cannon 1 molecular 30 800 35 467 3750
Gamma-laser Gamma-laser 2 energy 150 600 50 500 4000
Acid proboscis Acid proboscis 1 molecular 100 300 250 1250 5000
Infranuclear plasma-thrower Infranuclear plasma-thrower 2 molecular 264 480 100 800 5500
Electric discharger Electric discharger 2 energy 550 20 1500 500 6000
Ray laser type-2 Ray laser type-2 2 energy 350 750 75 938 6300
Meson emitter Meson emitter 2 energy 600 300 150 750 7500
2-barrel nuclear cannon 2-barrel nuclear cannon 2 molecular 42 1500 35 875 10000
Polyp emitter Polyp emitter 3 molecular 120 150 100 250 12000
Multiwave emitter Multiwave emitter 3 energy 1200 1200 70 1400 19000
Three-barrel nuclear cannon Three-barrel nuclear cannon 3 molecular 65 2500 35 1458 25000
Microwave emitter Microwave emitter 4 energy 3500 600 250 2500 30000
Four-barrel impulse emitter Four-barrel impulse emitter 3 energy 1516 1000 100 1667 50000

Heavy weaponsEdit

Weapon S. Impact type Power consum. Firing rate (rounds/min.) Max. damage (points) Max. DPS Price (EC)
Field destabilizer Field destabilizer 3 energy 480 20 1000 333 10000
Stasis-generator Stasis-generator 3 energy 320 1200 25 500 10000
Power clots generator Power clots generator 3 energy 300 10 5000 833 12000
Chaos emitter Chaos-emitter 3 energy 728 25 2000 833 18000
Tachyon heater Tachyon heater 3 energy 560 19 3000 950 19000
X-particle accelerator X-particle accelerator 4 energy 1368 10 4000 667 21000
Chaos tension generator Chaos tension generator 4 energy 1344 22 1500 550 25000
Plasma vortex Plasma vortex 4 energy 1232 20 4750 1583 28000
Railgun Railgun 4 energy 120 20 5800 1933 29000
Annihilation cannon Annihilation cannon 4 molecular 500 90 1300 1950 30000
Rapid-fire electro-magnetic cannon Rapid-fire electro-magnetic cannon 4 energy 400 15 5000 1250 30000
Positron bombing system Positron bombing system 4 energy 784 70 2000 2333 32000
Quark accelerator Quark accelerator 4 energy 2676 120 1300 2600 32000
X-clot emitter X-clot emitter 4 energy 800 13 7750 1679 35000
Impulse mega-laser Impulse mega-laser 4 energy 648 60 4000 4000 75000
no Model Tower gun molecular 60 1300 1300 n/A

BombsEdit

Bomb Weight (kg) Damage (points) Volumetric damage (points) Explosion radius (m) Speed (km/h) Price (EC)
Contact bomb Contact bomb 15 800 500 75 300 10
Time bomb Time bomb 15 300 1000 150 400 15
Electro-plasma bomb Electro-plasma bomb 20 750 1500 100 500 50
Cluster bomb Cluster bomb 40 2000 0 100 230 100

MissilesEdit

Missile Weight (kg) Damage (points) Volumetric damage (points) Explosion radius (m) Speed (km/h) Price (EC)
Missile Missile 5 500 200 30 350 15
Power missile Power missile 4 200 100 10 500 20
Annihilation missile Annihilation missile 10 1000 100 20 400 30
Power missile type-2 Power missile type-2 9 350 1000 50 450 35
Cluster chaos missile type-2 Cluster chaos missile type-2 20 2000 0 10 400 70
Annihilation missile type-2 Annihilation missile type-2 21 1500 150 30 375 75
Cluster missile Cluster missile 30 0 1500 50 300 80
Large missile Large missile 25 2000 1000 150 300 100

GoodsEdit

Good Type Weight (kg) Cost (EC)
Active metals Active metals Raw materials 120 100
Anti-matter Anti-matter Expendables 60 190
Chaos converter Chaos converter Expendables 80 400
Cryotron Cryotron Half-stock 250 700
Explosives Explosives Expendables 100 190
Field effectors Field effectors Half-stock 200 262
Field stabilizers Field stabilizers Half-stock 60 180
Gas mix Gas mix Raw materials 100 250
Heavy weapon elements Heavy weapon elements Half-stock 250 600
Large power condenser Large power condenser Expendables 420 1750
Light weapon elements Light weapon elements Half-stock 200 300
Missile and bomb weaponry elements Missile and bomb weaponry elements Half-stock 45 95
Missile fuel Missile fuel Half-stock 130 240
Monocrystals Monocrystals Raw materials 50 100
Multi-mass Multi-mass Raw materials 200 1000
Multi-organics Multi-organics Half-stock 80 325
Navigation molectronics Navigation molectronics Half-stock 75 150
Nickel Nickel Raw materials 175 50
Nuclear fuel Nuclear fuel Expendables 150 550
Polymer plates Polymer plates Half-stock 560 1200
Power unit Power unit Expendables 75 200
Radioactive elements Radioactive elements Raw materials 500 500
Repair module Repair module Expendables 200 375
Titanium Titanium Raw materials 160 80
Vacuum synthesis catalyst Vacuum synthesis catalyst Expendables 75 320
Zero reactor Zero reactor Half-stock 250 520

MissionsEdit

Rock Sector (16 missions)

Main base: Mission 1Mission 2, Mission 3, Mission 4, Mission 5, Mission 6, Mission 7, Mission 8, Mission 9
Secondary base: Mission 1, Mission 2, Mission 3, Mission 4, Mission 5, Mission 6, Mission 7

Tundra Sector (13 missions)

Climate actuator: Mission 1
Main base: Mission 1, Mission 2, Mission 3, Mission 4, Mission 5, Mission 6
Raw Materials Base: Mission 1
Secondary base: Mission 1, Mission 2, Mission 3, Mission 4
Structure of Changes main base: Mission 1

Arctic Sector (14 missions)

The Firsts' secondary base: Mission 1, Mission 2
Main base: Mission 1, Mission 2
Nargoon test complex: Mission 1, Mission 2, Mission 3, Mission 4
Panzer secondary base: Mission 1, Mission 2, Mission 3, Mission 4
Structure of Changes secondary base: Mission 1Mission 2

Volcano Sector (9 missions)

Main base: Mission 1, Mission 2, Mission 3
Sinigers' secondary base: Mission 1, Mission 2
Watchstones' testing complex: (unreleased mission), Mission 1, Mission 2, Mission 3, Mission 4

Desert Sector (9 missions)

Carriers' main base: Mission 1Mission 2Mission 3Mission 4Mission 5
Reckoners' main base: Mission 1, Mission 2, Mission 3, Mission 4

Highlands Sector  (7 missions)

Carriers' secondary base: Mission 1, Mission 2, Mission 3
Seekers' test complex: Mission 1, Mission 2, Mission 3Mission 4

Swamp Sector (7 missions)

Climate actuator: Mission 1
Main base: Mission 1Mission 2
Restrictors' main base: Mission 1, Mission 2, Mission 3, Mission 4

SectorsEdit

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