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Aim2

A.I.M. 2 Clan Wars is an sequel to the open-worlded RPG A.I.M. Both were developed by russian studio SkyRiver and published by 1C Company . It was released in 2006 in Russia and in 2014 it was made purchaseable on Steam . It was only developed for Windows operating systems and can have trouble running under Windows 10.

SynopsisEdit

The game indirectly follows events of A.I.M. At the beginning, the player's mechmind is rescued from ruins of the external laboratory. He is then transported to the Desert Sector, where the game begins. The goal of this game is to take over the entire Range, either by slowly capturing main sectors, or uniting all mechminds of the fifth generation.

The main difference is in the storytelling as there no longer is Super or other entity that tells player what to do, instead the player can decide if he wants to follow Super's old instrucions, or if he will listen to Reckoners, who embeded themselves into most buildings of Range forming an information Network.

After the player completes his goal, the only ending of this game will take place.

Read the full story of this game here.

Purchaseable thingsEdit

GlidersEdit

Glider S. Type Weight (kg)

Capacity  (kg)

Durability (units)

Repair (units/sec.)

Turn speed (°/sec.) Price (EC)
Hawk Hawk 1 Basic 1000 3125 2800 90 9000
Lightning Lightning 1 High-speed 750 1938 3600 55 9000
Mantikora Mantikora 1 Attacking 1000 3125 2800 103 9000
Piranha Piranha 1 Attacking 900 2688 3500 105 9000
Scarab Scarab 1 Trading 1250 4375 2800 55 9000
Dissector Dissector 1 Attacking 900 2563 3400 1 105 10000
Stinger Stinger 1 High-speed 1000 3125 2800 56 11000
Kite Kite 2 Basic 2000 5000 3360 80 20000
Lightning-2 Lightning-2 2 High-speed 1300 3188 4356 48 20000
Mantis Mantis 2 Attacking 1700 4563 4200 95 20000
Scarab2 Scarab-2 2 Trading 2300 7125 3360 60 20000
Scorpio Scorpio 2 Special attacking 1400 5500 800 97 20000
Minotaur Minotaur 2 Attacking 2000 5000 3360 95 20000
Armadillo Armadillo 2 Special basic 2200 6250 10000 50 80 30000
Fang of death Fang of Death 2 Attacking 1800 5350 4165 15 95 30000
Ghost Ghost 2 Attacking 1560 4125 4165 3 96 30000
Demon shadow Demon Shadow 3 Special attacking 2700 7750 7000 87 100000
Destroyer Destroyer 3 High-speed 2300 5813 5110 40 100000
Griffin Griffin 3 Basic 3000 8250 3920 70 100000
Grizzly Grizzly 3 Attacking 2600 7375 4900 86 100000
Tornado Tornado 3 Attacking 3200 9375 5075 83 100000
Tow glider Tow-glider 3 Trading 3450 11644 3920 50 100000
Vortex Vortex 3 Attacking 3000 8750 6040 85 100000
Crab Crab 3 Attacking 3000 8750 4865 5 85 150000
Nightmare Nightmare 3 Special high-speed 2600 6625 4968 4 40 150000
Nightmare-2 Nightmare-2 3 Special high-speed 2700 7125 5076 4 43 150000
Mastodon Mastodon 4 Trading 3400 10625 5472 45 200000
Dragon Dragon 4 High-speed 3400 10625 5472 30 250000
Grizzly-2 Grizzly-2 4 Attacking 4000 12500 5180 75 250000
Namtar Namtar 4 Attacking 4000 12500 5180 70 250000
Pheonix Phoenix 4 High-speed 3200 10375 5508 36 250000
Sword of destiny Sword of Destiny 4 Attacking 4200 13125 5100 72 250000
Hi-Loader Hi-Loader 4 Trading 5200 20000 4368 5 43 300000
Predator Predator 4 Attacking 4100 13750 5215 3 70 300000
Black Namtar Black Namtar 4 Attacking 4600 13750 7220 85 320000
Devil Wings Devil Wings 4 High-speed 3375 11250 5616 20 34 400000
Distresser Distresser 4 High-speed 3200 10375 5508 37 450000
Lab bot Lab bot 1 5304 5584 100 30
Platform Platform 1 1000 12500 100000 30
RACE1 Podracer 1 1000 3125 2800 90 5000

The gliders' specifications can be changed by modification packs.

ReactorsEdit

Reactor Power Weight (kg)

Durability (units)

Price (EC)
Gluon reactor Gluon reactor

300

200

200

1000

Nucleon reactor Nucleon reactor

350

250

200

2500

Meson reactor Mesonic reactor

400

300

200

10000

Biochemical reactor Biochemical reactor 540 400 400 25000
Collapse-reactor Collapse-reactor 550 275 275 150000

The reactors' specifications can be changed by modification packs.

EnginesEdit

Reactor Thrust Energy consumption rate Weight (kg)

Durability (units)

Price (EC)
Ion engine Ion drive

120

100

80

400

2700

Plasma engine Plasmatic drive

130

125

50

400

5000

Annihilation engine Annihilation engine

160

160

100

400

10000

Vacuum engine Vacuum engine

190

200

120

500

25000

Chaos-drive Chaos-drive 225 180 250 400 100000
Impulse gravitational drive Impulse gravitation drive 210 250 50 100 125000

The engines' specifications can be changed by modification packs.

ArmorEdit

Armor Weight (kg)

Charge absorbation (%)

Price (EC)
Titanium armor Titanium armor

100

25

1000

Polymer armor Polymeric armor

30

30

5000

Multi-organic armor Multiorganic armor

100

35

30000

Tetra-molecular armor Tetramolecular armor

150

40

20000

Zero armor Null-armor

200

50

50000

Cellular armor Cellular armor 250 60 150000

Energy fieldEdit

Shield Energy consum. Weight (kg)

Absorption (units)

Strength (units)

Regeneration (units/sec.)

Price (EC)
Power-shield generator type-1 Energy shield type I

20

20

50

500

20

1000

Power-shield generator type-2 Energy shield type II

40

30

75

750

30

8000

Power shield generator type-3 Energy shield type III

80

40

100

1000

40

50000

Power shield generator type-4 Energy shield type IV

200

50

150

2000

50

150000

The shields' specifications can be changed by modification packs.

EquipmentEdit

Equipment Activation Description
Accelerator Accelerator Automatically Increases the engine output.
Antimatter synthesizer Antimatter synthesizer Automatically Automatically replenishes ammo for molecular weapons.
Radiation protection Anti-missile defense system Manually Distracts incoming missiles.
Booster Booster Manually Temporarily increases the reactors power output.
Brake booster Brake system intensifier Automatically Allows to stop faster.
Masking cover Camouflage coating Manually Makes the glider invisible.
Chaos-generator Chaos-generator Automatically Generates chaos matter for use in various devices.
Communicator Communicator Automatically Allows to communicate with the Sinigers while being inside the passage tunnel of the Swamp Sector.
Cryogenerator Cryogenerator Automatically Protects from high temperature.
Dispersing cover Diffusing coating Automatically Repels directional radiation.
Electro-magnetic stabilizer Electro-magnetic stabilizer Automatically Protects from electromagnetic abnormalities.
Energy converter Energy converter Automatically Converts parts of the consumed damage into energy.
Energy expander Energy expander Automatically Increases the glider's energy levels twofold.
Fuel expander Fuel expander Automatically Reduces the engines power consumption.
Jump concentrator Jump concentrator Automatically Allows to make higher jumps.
Increased power antigravity module Increased power antigrav Automatically Increases cargo capacity.
Internal structure enhancement Internal structure enhancement Automatically Increases the glider's durability.
Mobilizer Mobilizer Automatically Increases the reactors power output.
Zero concentrator Null-concentrator Automatically Expands the zero armors capacities.
Optical amplifier Optical amplifier Manually Improves flashlight.
Pusher Pusher Manually Provides a temporary speed gain.
Quasi-mental diffuser Quasi-mental diffuser Automatically Protects the player from Nautilus' information impacts and seperates this information.
Radiation protection Radiation defense Automatically Protects from hazardous radiation.
Regenerator Regenerator Automatically Regenerates damage in organic gliders faster.
Repair system Repair system Automatically Repairs all damaged glider systems over time.
Shield multiplier Shield multiplier Automatically Boosts the absorption, durability and regeneration of the energy shield by consuming energy directly from the reactor.
Strafe-jumper Strafe-jumper Automatically Boosts sideway leaps.
Stasis generator Stasis-field generator Manually Creates a field arround the glider, isolating it from the outside world and has a time-speeding effect.
Wheel accelerator Powered steering Automatically Decreases the time to U-turn.
Universal repair system Universal repair module Automatically Regenerates damaged glider structures. Activated, when the damage is critical.

Light weaponsEdit

Weapon Weight (kg) Energy consum. Firing rate (rounds/min.) Damage (points) DPS Price (EC)
Impulse laser type-1 Impulse laser I type 36 180 600 50 500 2000
Ray laser type-1 Beam laser I type 10 320 800 42 560 4000
Nuclear cannon Atomic gun 40 30 800 40 533 6500
Null-gun Null-gun 90 130 180 0 (energy outfeed) 0 7000
Plasma cannon Plasma gun 90 130 300 152 760 7000
Impulse laser type-2 Impulse laser II type 60 120 700 81 945 12200
Electric discharger Electrical discharger 128 550 15 2539 635 14000
Gamma-laser Gamma-laser 56 150 600 84 840 18000
Ray laser type-2 Beam laser II type 60 350 750 66 825 24000
2-barrel nuclear cannon 2-barrel nuclear cannon 200 42 1350 40 900 35000
Meson emitter Meson emitter 72 600 300 235 1175 40000
Infranuclear plasma-thrower Infraatomic plasma gun 64 264 480 165 1320 55000
Multiwave emitter Multiwave emitter 60 1200 1200 53 1060 80000
Four-barrel impulse emitter Four-barreled impulse emitter 300 1500 2800 81 3780 100000
Three-barrel nuclear cannon Three-barreled atomic gun 500 65 1800 40 1200 140000
Microwave emitter UHF-emitter 120 3500 600 138 1380 200000

The specifications of light weapons can be changed by modification packs.

Heavy weaponsEdit

Weapon Weight (kg) Energy consum. Firing rate (rounds/min.) Max. damage (points) Max. DPS Price (EC)
Field destabilizer Field de-stabilizer 120 480 20 1000 333 20000
Gravitational gun Gravitational gun 20 1500 15 0 (impulse) 0 20000
Stasis-generator Stasis-generator 190 4000 30 0 (stasis field) 0 20000
Chaos emitter Chaos-emitter 240 728 25 947 395 90000
Chaos tension generator Chaos-tension generator 280 1000 10 1011 169 90000
X-particle accelerator X-particles booster 160 1368 30 943 472 116000
Tachyon heater Tachyon heater 160 700 19 2075 657 120000
Plasma vortex Plasmatic spinner 330 2232 1000 263 4383 140000
Annihilation cannon Annihilation gun 180 500 15 1335 334 150000
Rapid-fire electro-magnetic cannon Rapid-fire electro-magnetic cannon 230 200 75 630 788 150000
Positron bombing system Positron gun 130 784 55 948 869 150000
Quark accelerator Quark booster 140 2676 60 1086 1086 160000
X-clot emitter X-cluster generator 260 800 13 6594 1429 200000
Railgun Railgun 300 120 20 2000 667 250000
no Model Tower gun 20 0 60 1650 1650 n/A

The specifications of heavy weapons can be changed by modification packs.

BombsEdit

Bomb Weight (kg) Damage (points) Volumetric damage (points) Explosion radius (m) Speed (km/h) Price (EC)
Contact bomb Fast bomb 15 450 350 60 600 25
Electro-plasma bomb Electroplasmatic bomb 20 150 750 120 500 50
Cluster bomb Cluster bomb 40 2000 0 100 260 100

MissilesEdit

Missile Weight (kg) Volumetric damage (points) Explosion radius (m) Speed (km/h) Price (EC)
Missile Rocket 5 850 60 335 25
Power missile Energy rocket 4 650 60 375 25
Annihilation missile Anti-matter rocket 50 1400 150 335 50
Large missile Big rocket 25 1000 150 300 100
Shock rocket Shock rocket 5 50 60 450 100
Cluster missile Cluster rocket 30 2125 180 50 125
Cluster chaos missile type-2 Cluster chaos missile type-2 25 5600 180 125 250

MinesEdit

Missile Weight (kg) Activation range (m) Activation delay (s) Volumetric damage (points) Explosion radius (m) Life time (s) Price (EC)
Sens infrared mine Sens infrared mine 20 75 0,3 1000 200 300 35
Shockwave mine Shockwave mine 25 100 0,4 1500 400 300 150
Chaos mine Chaos mine 40 50 0,2 2200 150 600 300

GoodsEdit

Good Type Weight (kg) Net cost* (EC)
Active metals Active metals Raw materials 120 100
Anti-matter Anti-matter Expendables 60 190
Chaos converter Chaos converter Expendables 80 400
Crude chemical elements Crude chemical elements Raw materials 100 50
Crude pressurized gas Crude pressurized gas Raw materials 80 30
Cryotron Cryotron Half-stock 250 700
Explosives Explosives Expendables 100 190
Field effectors Field effectors Half-stock 200 262
Field stabilizers Field stabilizers Half-stock 60 180
Gas mix Gas mix Raw materials 100 250
Glider debris 25 100
Heavy weapon elements Heavy weapon elements Half-stock 250 600
Large power condenser Large power condenser Expendables 420 1750
Light weapon elements Light weapon elements Half-stock 200 300
Missile and bomb weaponry elements Missile and bomb weaponry elements Half-stock 45 95
Missile fuel Missile fuel Half-stock 130 240
Monocrystals Monocrystals Raw materials 50 100
Multi-mass Multi-mass Raw materials 200 1000
Multi-organics Multi-organics Half-stock 80 325
Mushroom Mushrooms 50 500
Navigation molectronics Navigation molectronics Half-stock 75 150
Nickel Nickel Raw materials 175 50
Nuclear fuel Nuclear fuel Expendables 150 550
Ore Ore Raw materials 200 50
Organic mass Organic mass Raw materials 75 60
Polymer plates Polymer plates Half-stock 560 1200
Power unit Power unit Expendables 75 200
Radioactive elements Radioactive elements Raw materials 500 500
Repair module Repair module Expendables 200 375
Titanium Titanium Raw materials 160 80
Vacuum synthesis catalyst Vacuum synthesis catalyst Expendables 75 320
Zero reactor Zero reactor Half-stock 250 520

*The cost recommended by the Network. Goods usually aren't sold below this point, and if they are needed, buildings pay a higher price than that. In A.I.M., this is the standard (and constant) purchasing price. 

MissionsEdit

Bring the enemy to resetEdit

A random existing mechmind will be marked on the map when accepting this mission. He should be destroyed and delivered to the base where the mission was accepted for reset.

Hard difficulty, very big reward.

Destroy enemy glider and deliver MechmindEdit

A random existing mechmind will be marked on the map when accepting this mission. He should be destroyed and delivered to the named to the building within the given time. Be sure not to run in any other building, or convince him first so that the mechmind won't be taken away from the hold.

Hard difficulty, big reward.

Deliver cargoEdit

The player gets an unknown cargo and should deliver it to the named base. The reward will be given there.

Very easy difficulty, very small reward.

Deliver enemyEdit

A random mechmind will be marked on the map after accepting this mission. He should be destroyed and his mechmind brought to the base where the mission was accepted. Be sure not to run in any other building, or convince him first so that the mechmind won't be taken away from the hold.

Hard difficulty, big reward.

Deliver InfopackEdit

The player gets an encrypted infopack which should be delivered to the named building within the given time. The reward will be given there.

Easy difficulty, fair reward.

Deliver MechmindEdit

The player gets a deactivated mechmind and should deliver it to the named building within the given time. The reward will be given there.

Easy difficulty, small reward.

Deliver message to a MechmindEdit

An important message, which is stored in an encrypted infopack, should be delivered to an existing mechmind within a given time. The mechmind won't be marked on the map, so the player must probably use the network to install a bearing for 1000 energy crystals on this him in order to find him.

If this is done, the player can return to the base to get his reward.

Easy difficulty, small reward.

Deliver the cargoEdit

The resource of a given good is short in the current base. The player should get a given number of this good by buying or finding them somewhere and deliver it to the base where the mission was accepted within the given time.

Medium difficulty, big reward.

Destroy enemyEdit

A random existing mechmind will be marked on the map when accepting this mission. He should be destroyed within a given time. After doing that, return to the base where the mission was accepted to get the reward.

Hard difficulty, fair reward.

Escort gliderEdit

A new mechmind spawns and is waiting at a given location. The mechmind will be marked on the map. He should be escorted to the safety area of the given destination. After doing this, the player can return and get his reward.

The mission can be failed the death of this mechmind on the way to the destination.

Medium difficulty, fair reward plus a new mechmind for the own clan.

Escort load platformEdit

A load platform spawns on a given location. It will be marked on the map. The platform should be escorted to the safety zone of a given building. 

The mission can be failed by leaving the platform too far behind or by its destruction while being on the way to the destination.

Medium difficulty, high reward.

Find and deliver a cargoEdit

A very important container was lost and the player has to find it. Only a simple information about its location is given.

Very easy difficulty, very small reward.

Unique missionsEdit

Some buildings offer missions that can be done only once. They can't be failed like the others by leaving the current sector and once accepted, there is no option to decline them. Accomplishing this missions won't reward the player with any rating points.

Following missions are offered in the buildings captured by the Mercators in the Desert Sector:

  1. Delivery of special-purpose cargo
  2. Cargo delivery to the Super's Bunker
  3. Assess the situation
  4. Suppress the Seekers' development
  5. Set the Seekers against the Phantoms, the Survivors and the Hidden

Following mission is offered in the buildings captured by the Phantoms in the Desert Sector:

  1. T_L5_FANT_06

Following missions are offered by the research laboratory:

  1. Gather the statistic information from the Climate-actuators
  2. Return to the Reckoners prior to the supercluster formation
  3. Contact with battle vehicles
  4. Measure the countour fields' parameters
  5. Add four mechminds to your clan

SectorsEdit

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