The clans (also called organizations) unite mechminds who have the same goal and views on the way to perfection. If a clan is strong enough, they can take over a base. Although taking over is probably not the right term. Rather, this is cooperation: the clan supplies the base with everything necessary, while the base provides its information centers, cheap repairs and more.
Destroying a clanEdit
A clan can be destroyed. For instance if it loses the majority of its followers, if they left the clan or were Reset, the remaining forces may not be sufficient for supporting the base. The clan may then lose the base if the resources are brought in by somebody else, for example, the Free Ones. Losing a base for a weak clan is practically fatal - the enemies will quickly eliminate the survivors.
There is yet another way to destroy a clan. It was once used by a symbiot called Siniger, who single-handedly destroyed the Runners. The summed rating of all the mechminds in a clan represents a certain number. Normally it is somewhere around 5. However if the rating falls lower than 2, the clan ceases to exist.
After the rating system changed, the rating of clans is also now shown in a different way. They simply show the ratings of all living members, which includes the ones used in clusters, added together. To destroy a clan, it is needed to drop it's rating to 45. The clan then gets the status "disintegrating" for the next two hours. If it doesn't manages to increase its rating over 45 again within this time, the clan will finally be destroyed and all remaining members will turn into Free Ones.
Creating one's own clanEdit
In A.I.M. 2. Clan Wars, the player has to create his own clan with the help of ARIO. First, the player has to convince ARIO by fulfilling his task, to convince nine other mechminds. With all mechminds together, the player can then fill the cluster of a base to capture it.
Inside a captured base, the player can look up the statistics of his clan aswell as configuring some settings. Following things can be configured:
- The player can...
- ...choose between 16 different emblems which is represented over captured buildings and also defines the color of the gliders.
- ...set the percentual amount of traders and warriors in his clan (for the current sector).
- ...set the percentual amount of protection and attack warriors (for the current sector).
Joining a clan Edit
In A.I.M. 2. Clan Wars, it is possible to join a clan other than the player's. The conditions for joining a clan are the same for all clans, contrary to the first game. To join a clan, the player's rating with that clan must be above -3. There are several ways to increase that rating:
- Defend buildings of the clan (kill enemy mechminds in the vicinity of the building)
- Kill mechminds of other clans
- Help mechminds of the clan in fights
- Trade with buildings of the clan
This will make a prompt appear under the Mission tab of any of the clan's buildings, through which the player can join the clan.
Once a clan has been joined, there is no way to leave it manually; the player must wait for 12 in-game hours to pass to leave the clan automatically to avoid assimilation. In the sector in which the player joined the clan, the player will have leader commands as well as the ability to convince mechminds for the clan. These abilities do not carry over in other sectors with mechminds of the same clan, however, although they'll still consider the player part of their clan. Also, when leaving the sector in which the player joined the clan, his glider color will revert to his own clan's until he returns to that sector where it will revert to the clan's if the 12 hours haven't passed.
Once the 12 hours have passed, the player will automatically be kicked out of the clan and the player's rating with that clan will drop drastically.
The Hidden cannot be joined.
- In A.I.M. 2. Clan Wars, if the player has joined another clan, saves, quits and relaunches the game, that clan's emblem and color will change to the player's. It will remain like this in every sector where the clan is present until the player leaves the clan and relaunches the game again. The color can still be slightly different, a bit brighter or darker comparing to the player's clan tint;
- Sometimes it could be possible to remain in other clan by leaving the sector and waithing until 12 hours are over. You'd not be able to return to your clan later in this sector.
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