The clans (also called organizations) unite mechminds who have the same goal and views on the way to perfection. If a clan is strong enough, they can take over a base. Although taking over is probably not the right term. Rather, this is cooperation: the clan supplies the base with everything necessary, while the base provides its information centers, cheap repairs and more.
Destroying a clanEdit
A clan can be destroyed. For instance if it loses the majority of its followers, if they left the clan or were Reset, the remaining forces may not be sufficient for supporting the base. The clan may then lose the base if the resources are brought in by somebody else, for example, the Free Ones. Losing a base for a weak clan is practically fatal - the enemies will quickly eliminate the survivors.
There is yet another way to destroy a clan. It was once used by a symbiot called Siniger, who single-handedly destroyed the Runners. The summed rating of all the mechminds in a clan represents a certain number. Normally it is somewhere around 5. However if the rating falls lower than 2, the clan ceases to exist.
After the rating system changed, the rating of clans is also now shown in a different way. They simply show the ratings of all living members, which includes the ones used in clusters, added together. To destroy a clan, it is needed to drop it's rating to 45. The clan then gets the status "disintegrating" for the next two hours. If it doesn't manages to increase its rating over 45 again within this time, the clan will finally be destroyed and all remaining members will turn into Free Ones.
Creating an own clanEdit
In A.I.M. 2. Clan Wars, the player has to create an own clan with the help of ARIO. First, the player has to convince ARIO by fulfilling his task, to convince nine other mechminds. With all mechminds together, the player can then fill the cluster of a base to capture it.
Inside a captured base, the player can look up the statistics of his clan aswell as configuring some settings. Following things can be configured:
- The player can...
- ...choose between 16 different emblems which is represented over captured buildings and also defines the color of the gliders.
- ...set the percentual amount of traders and warriors in his clan (for the current sector).
- ...set the percentual amount of protection and attack warriors (for the current sector).
Pages in category "Clans"
The following 30 pages are in this category, out of 30 total.