A.I.M. Artificial Intelligence Machine Wiki
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Apperantly the Highlands Sector (also called the Hills) is about as close as you can get to the Creators' mother planet, climate-wise. There are a lot of plants and fresh water, and the surface is rather even, without major mountains or pits. The contour field can be seen almost all along the sector perimeter.

Clans that inhabit this sector[]

This is the home of very strong clans. The First Ones, who are one of the strongest of the mechminds, have their main base located here. You may also run into the SeekersRestrictors and the Carriers.

All the Free Ones who stayed in this sector are very good fighters who have the ability to resist the warriors of the clan on their own. So, before shooting anything in the Highlands Sector, give it a second thought.

Buildings in the sector[]

Highlands Sector map clear

Revealed map of the Highlands Sector.

Highlands Sector map2

Revealed map of the Highlands Sector after the reformation.

A.I.M. A.I.M. 2. Clan Wars
Carriers' secondary base Base 1
Charge platform 1 not enterable
Charge platform 2 not enterable
Climate actuator Climate-actuator
Destroyed base (destroyed) Destroyed base (destroyed)
Expendables plant Expendables plant
Half-stock plant Half-stock plant
Manufacturing plant Process facility
Passage tunnel Passage tunnel
Raw Materials Base Raw materials base
Seekers' test complex Test complex
The Firsts' main base Base 2
- Base 3
- Base 4
- Production unit 1
- Production unit 2

Purchaseable things (A.I.M. 2: Clan Wars)[]

All bases within one sector sell the same things in their hangars.

Gliders[]

Glider components[]

Protection[]

Equipment[]

Weapons[]

Ammo[]

Dropped Goods (A.I.M.)[]

Pointer ID Content Quantity Location
PTR_L6_SECRET_01 Active metals 1
PTR_L6_SECRET_02 Polymer plates 1
PTR_L6_SECRET_03 Energy crystals 550
PTR_L6_SECRET_04 Missile and bomb weaponry elements 1
PTR_L6_SECRET_06 Repair module 1
PTR_L6_SECRET_07 Nickel 1
PTR_L6_SECRET_08 Droid (Polymer plates) 1 Southwest of raw materials base
PTR_L6_SECRET_10 Chaos converter 1
PTR_L6_SECRET_11 Anti-matter 1
PTR_L6_SECRET_12 Multi-mass 1
PTR_L6_SECRET_13 Energy crystals 550
PTR_L6_SECRET_14 Energy crystals 700
PTR_L6_SECRET_15 Cryotron 1
PTR_L6_SECRET_18 Multi-mass 1
PTR_L6_SECRET_19 Nickel 3
PTR_L6_SECRET_20 Energy crystals 300
PTR_L6_SECRET_21 Anti-matter 1
PTR_L6_SECRET_22 Titan 1
PTR_L6_SECRET_23 Nickel 2
PTR_L6_SECRET_25 Energy crystals 350
PTR_L6_SECRET_26 Radioactive elements 1
PTR_L6_SECRET_27 Nickel 1
PTR_L6_SECRET_28 Energy crystals 200
PTR_L6_SECRET_29 Droid (Polymer plates) 1 Northwest of half-stock plant
PTR_L6_SECRET_30 Radioactive elements 1
PTR_L6_SECRET_31 Titan 2
PTR_L6_SECRET_32 Field effectors 1
PTR_L6_SECRET_33 Energy crystals 275
PTR_L6_SECRET_36 Radioactive elements 1
PTR_L6_SECRET_38 Radioactive elements 1
PTR_L6_SECRET_39 Energy crystals 550
PTR_L6_SECRET_40 Cryotron 1
PTR_L6_SECRET_41 Nickel 1
PTR_L6_SECRET_42 Power unit 1
PTR_L6_SECRET_44 Energy crystals 225
PTR_L6_SECRET_49 Anti-matter 1
PTR_L6_SECRET_50_SUPER Large power condenser 1
PTR_L6_SECRET_51 Titan 1
PTR_L6_SECRET_52 Missile and bomb weaponry elements 1
PTR_L6_SECRET_54 Multi-mass 1 Southwest of raw materials base
PTR_L6_SECRET_54 Droid (Multi-mass) 1
PTR_L6_SECRET_56_ULTRA Field effectors 1
PTR_L6_SECRET_57 Cryotron 1
PTR_L6_SECRET_58 Repair module 1
PTR_L6_SECRET_60 Repair module 1
PTR_L6_SECRET_61 Energy crystals 625
PTR_L6_SECRET_61_SUPER Energy crystals 1200
PTR_L6_SECRET_62 Energy crystals 450
PTR_L6_SECRET_66 Energy crystals 600
PTR_L6_SECRET_67 Energy crystals 800
PTR_L6_SECRET_68 Energy crystals 350
PTR_L6_SECRET_68 Energy crystals 400
PTR_L6_SECRET_70 Energy crystals 750

Trivia[]

  • Clusters of smaller islands in the eastern drainage basin/river delta bear a remarkable resemblance to those of the Åland, Finland. The former might've gotten inspiration from the latter;
  • In first game, there are no Production units/Extracting systems;
  • In A.I.M. Highlands Sector Half-stock plant is using an Manufacturing plant building model;
  • There's a large unused area in Highlands Sector that is mostly filled with water. Shores in this area have rough sharp shapes which indicates that making this area accessible for player never gained support after level design was complete;
  • In sector's Southern area, behind the contour field there is an strange red square on the minimap that however doesn't exist on the real physical map;
  • On the largest island in Southwest there's a name 'BEDLAM' written on the landscape. It's a signature of one of the developers at SkyRiver Studios called Pavel (Bedlam) Mukhamedzyanov. He was responsible for the textures and map design.
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