The Tundra Sector is a valley with several small rivers and lakes. There are quite a few gullies and hills out there with bushes and small trees. Frequent fogs obstruct traveling, but on the whole, the conditions here are not that bad. On one side of the sector a mountain ridge appears while in other areas you can come right to the contour field.
Mechminds and clans that inhabit this sector[]
The Tundra Sector is inhabited by the clans of Hunters and Invaders, as well as representatives of the Structure of Changes.
Hunters (48) | Invaders (96) | Structure of Changes (70) | Free Ones (72) | other (1) | ||||
---|---|---|---|---|---|---|---|---|
Single (46) | Double (1) | Triple (32) | Single (61) | Double (3) | Triple (1) | Single (70) | Double (1) | Single (1) |
STNAR-94** STOK-19** |
||||||||
*Mechmind appears only after accepting a certain mission and is additionally counted as inhabitant. **Mechmind appears only in missions and will disappear after. Not counted as inhabitant. |
Buildings of the sector[]
A.I.M. | A.I.M. 2: Clan Wars |
---|---|
Charge platform 1 | not enterable |
Charge platform 2 | not enterable |
Charge platform 3 | not enterable |
Climate actuator | Climate-actuator |
Expendables plants | Expendables plant |
Extracting system 1 | production unit 1 |
Extracting system 2 | production unit 2 |
Extracting system 3 (destroyed) | production unit 3 (destroyed) |
Half-stock plant | Half-stock plant |
Main base | Base 1 |
Manufacturing plant | process facility |
Manufacturing plant (destroyed) | Process facility (destroyed) |
Passage tunnel | Passage tunnel |
Raw Materials Base | Raw materials base |
Secondary base | Base 2 |
Structure of Changes main base | Base 3 |
Super's Obelisk | Super's Obelisk |
The Firsts bunker | Bunker |
Base 4 | |
Base 5 |
Bearings of the sector[]
- The platform's point of activation
- (Unnamed bearing) (unreleased)
Purchaseable things (A.I.M. 2: Clan Wars)[]
All bases within one sector sell the same things in their hangars.
Gliders[]
Glider components[]
Protection[]
Equipment[]
Weapons[]
Ammo[]
- Cluster Rocket
- Energy rocket
- Fast bomb
- Rocket
- Shockwave mine
Trivia[]
- There are many containers with polymer plates randomly scattered around, which makes this sector one of the best early-game money sources;
- There was meant to be Arena in this sector, but the idea was later scrapped. The destroyed Manufacturing plant might be placed at Arena's former location;
- Burnt down eastern spruce forest has recovered by the time of events of the A.I.M. 2 Clan Wars;
- In A.I.M. there is an lost road in the wilderness of the Tundra. It's near the Secondary base. Its "entrance" is cunningly hidden by few bushes and a fallen tree, but few spots of the visible road gives its existence out. This path was later seen as cleared in the second game and the small bridge at the end was replaced with the much bigger one;
- In A.I.M., near the manufacturing plant, are some unusually minuscule road barricades. Their collective tiny scale is probably an oversight by map designer and it's not the desired result;
- In A.I.M. 2: Clan Wars there's and unknown base structure in East of the sector with only two turrets, near the main base. It's cut half by the map edge and cannot be identified, though it is a fact that is yet another 'normal' type building. Its sole purpose has probably always been to be the Easter Egg and an unusual aesthetic.