A.I.M. Artificial Intelligence Machine Wiki
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This wiki is all about the universe of the game A.I.M.


Hello dear Creatormechmind or symbiot of the fifth generation.

Welcome to the...

A.I.M. Wiki
Artificial Intelligence Machines Wiki


WARNING! Pages contain big images. If your internet is limited, it'll probably run out of data here.


Game[]

Technical[]

Other[]

Uncategorized: Anchor of transition | Arlings | Attention indicator | Building protection | Capturing | Cargo capacity | Clusters | Containers | Convincing | Creators | Damage | Energy crystals | Fallen ship | Identification | Journal | Lamps | Mods | Modification packs | Multiplayer | Name patterns | Nautilus | Network | Observer | Passage keys | Polygon-4 | Range | Range roads | Rating | Reformation | Rescuers | Reset | Specializations | Super | Story | Symbiots | Terraforming | Towers | Ways

Progress & Milestones[]

This wiki isn't completed yet. Following has to be done

Categories Progress
A.I.M. 94%
 
A.I.M. 2: Clan Wars 78%
 
A.I.M.: Racing ~1.2%
 
Goods
  • Some selling/purchasing locations in A.I.M. 2: Clan Wars are missing
Missions
  • One A.I.M. mission undocumented, articles few unreleased ones planned
Buildings
  • Most screenshots of buildings not added yet (WIP)
  • Most of the A.I.M. 2: Clan Wars buildings not added yet
Sectors
  • A.I.M. and A.I.M. 2: Clan Wars done, but should be split and use separate pages. A.I.M.: Racing tracks WIP
Mechminds
  • All A.I.M. Mechminds not yet added (WIP)
Extra
  • Easter Eggs/secrets
  • Images remastering (WIP)
    • 5K+ static images
    • Hi-res .APNG or .WebP animations or deprecated GIFs with transparent background (preferably made of JPEG 2000 image sequences, if visual quality degradation isn't too severe. Otherwise use PNGs with maximum compression)
    • Simpler diagrams and schemes to SVG
  • Configurations, console commands and cross-plaftorming (WIP)
    • Configurations (useful techniques, tricks and tips)
    • Console commands
    • Scripts, package-archives and assets
    • App secrets
      • Alternative paths to load custom assets (scripts, models, maps, sounds etc)
    • Operating Systems
      • MacOS
      • Linux and *BSD
        • Windowing Systems
          • X11
          • Wayland
            • XWayland
          • Mir
        • Hardware Brands and Drivers
      • Windows
        • Run on core 0 in single-threaded mode to avoid segfaults (will work for Linux/Mac too as they're using Wine)
    • Other Applications and Support Systems
      • Lutris
      • DXVK/D9VK
        • D3D8-to-9 translation
      • Gallium Nine
      • Virtual Machines
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