Goods are produced by special buildings, for other buildings. They are sold to mechminds, which bring them where the goods are needed. Such mechminds are often called traders. Traders are specialized to make profit by selling the goods again. It is an easy way of getting energy crystals and rating can be gained too, depending on how much profit was already done.
While the cost for the goods always stay the same, the buildings often pay very different amounts of energy crystals, if they are needed there. The price is usually nearly the same for the whole sector. If the goods aren't needed in one building, they can still be sold there for a little amount of crystals. The goods will then be for sale in these buildings.
Since Super modified the sectors and its buildings, it is possible to buy needed goods, if they are available. This might actually be uneconomical for the who buys them, as they are sold for a very high price, but it can provide success in a mission.
Easiest trading guide (A.I.M.)Edit
The easiest way to earn money and a little bit rating fast, is by buying cryotrons in the Arctic Sector's Raw Materials Base, which is the nearest building to the Arctic Sector's passage tunnel, and sell them at any base in the Volcano Sector or in the Volcano Sector's Raw Materials Base.
The cryotron costs 700 energy crystals and these buildings will pay at least 1092 energy crystals, which makes this good the most profitable in the game, as the profit made will be more than half of its original cost.
It's unlikely to find a building that only pays the minimal price for this good, as there are no trades with cryotrons going on in the Volcano Sector. By time the buildings will pay more and more for cryotrons, if they aren't sold there. Usually the price for selling a cryotron will lie somewhere at 2000 energy crystals and the one who finds this business gap can make double his amount of crystals spent for the goods at the beginning.
Be sure to get a cargo glider to progress as fast as possible in this. The money can be made so fast that changing the glider won't become any big deal anymore. The glider with the highest cargo capacity is the Hi-Loader, which can easily carry 80 cryotrons at once.
List of goodsEdit
|Good||Type||Weight (kg)||Net cost* (EC)|
|Active metals||Raw materials||120||100|
|Crude chemical elements||Raw materials||100||50|
|Crude pressurized gas||Raw materials||80||30|
|Gas mix||Raw materials||100||250|
|Heavy weapon elements||Half-stock||250||600|
|Large power condenser||Expendables||420||1750|
|Light weapon elements||Half-stock||200||300|
|Missile and bomb weaponry elements||Half-stock||45||95|
|Organic mass||Raw materials||75||60|
|Radioactive elements||Raw materials||500||500|
|Vacuum synthesis catalyst||Expendables||75||320|
*The cost recommended by the Network. Goods usually aren't sold below this point, and if they are needed, buildings pay a higher price than that. In A.I.M., this is the standard (and constant) purchasing price.
Pages in category "Goods"
The following 28 pages are in this category, out of 28 total.