The Tundra Sector is a valley with several small rivers and lakes. There are quite a few gullies and hills out there with bushes and small trees. Frequent fogs obstruct traveling, but on the whole, the conditions here are not that bad. On one side of the sector a mountain ridge appears while in other areas you can come right to the contour field.
Mechminds and clans that inhabit this sectorEdit
|Hunters (48)||Invaders (96)||Structure of Changes (70)||Free Ones (72)||other (1)|
|Single (46)||Double (1)||Triple (32)||Single (61)||Double (3)||Triple (1)||Single (70)||Double (1)||Single (1)|
*Mechmind appears only after accepting a certain mission and is additionally counted as inhabitant.
**Mechmind appears only in missions and will disappear after. Not counted as inhabitant.
Buildings of the sectorEdit
|A.I.M.||A.I.M. 2. Clan Wars|
|Charge platform 1||not enterable|
|Charge platform 2||not enterable|
|Charge platform 3||not enterable|
|Expendables plants||Expendables plant|
|Extracting system 1||production unit 1|
|Extracting system 2||production unit 2|
|Extracting system 3 (destroyed)||production unit 3 (destroyed)|
|Half-stock plant||Half-stock plant|
|Main base||Base 1|
|Manufacturing plant||process facility|
|Manufacturing plant (destroyed)||Process facility (destroyed)|
|Passage tunnel||Passage tunnel|
|Raw Materials Base||Raw materials base|
|Secondary base||Base 2|
|Structure of Changes main base||Base 3|
|Super's Obelisk||Super's Obelisk|
|The Firsts bunker||Bunker|
Bearings of the sectorEdit
Purchaseable things (A.I.M. 2. Clan Wars)Edit
All bases within one sector sell the same things in their hangars.